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New Super Mario Bros 2 Nds



When Mario and Luigi arrive at Bowser's Castle, they find Bowser and Peach, who is locked up in a cage. One of the duo has to step on the ! Switch behind Bowser, making the bridge collapse and sending Bowser to his doom. Just before the bros. can celebrate their victory, Peach's cage gets pulled off screen. After riding some bony platforms, Mario and Luigi find the Koopalings in their Koopa Clown Car. They power Bowser up and Bowser transforms into a gigantic size. At the top of the tower is a giant switch that, when pressed, sends Bowser falling through the floor. Afterward, the princess is released from her cage. Then, everyone returns home, with Mario holding Peach in his arms and Luigi following closely behind, collecting coins along the way.


The game received positive reviews from critics, with several calling New Super Mario Bros. one of the best games available for the Nintendo DS.[16] GameZone believed that it was the "hot game" to purchase for any DS owner, noting its "huge exploration potential" and reinvention of the platform game genre.[23] Tom Bramwell of Eurogamer stated, "I've done this sort of thing before hundreds of times across thousands of days in what feels like a dozen Mario games. I still love it."[20] Believing that experienced players would require very little time to complete the game, GameSpot nevertheless considered New Super Mario Bros. a "completely awesome" game that was an "absolutely necessary" video game to own.[25] GamesRadar considered the game a bargain, noting that it included "a completely solid solo game, a simple-but-exciting two-player, and then a collection of super-quick stylus games".[24]




new super mario bros 2 nds



well sorry for the fact im not gonna read this novel of yours but the 3ds has better graphics,more memory,and its newer/up to date(on the newest hand held).......................anyway the ds had its fair share of mario games


Think about it from a business perspective: When a company releases a superior version of a product that does what the old did, plus more, it makes more sense to put full support behind the new one, leaving the people with the old product to either update or lose support. That's the way the industry has been since, well, basically the beginning.


Maybe it's just nostalgia kicking in, but when I leaped through the eight worlds of New Super Mario Bros. today, I felt this game take control of my senses in a way that Super Mario World did when I was a child. I was having a fabulous time squishing goombas, collecting seemingly out of reach coins, and butt stomping Baby Bowser. Within less than a minute of play, my hands were super glued to the DS (at least that's the excuse my mind uses to justify me playing it for hours on end).


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